For another broad example of this, the chunk data for my game is stored in a 4d array, with the shape of the number of chunks loaded-by-16-by-128-by-16. Accompanying this array is a 2d array with the same number of rows with per-chunk information (position, vertex buffer pointer, the number of indices to help when drawing, etc.)
10 monthly gift articles to share。heLLoword翻译对此有专业解读
。关于这个话题,手游提供了深入分析
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Global news & analysis。业内人士推荐超级工厂作为进阶阅读