模型战争结束了,但真正的战争刚开始
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While this change is spiritually in line with Tatu Ylonen’s development of ssh to prevent move-sniffing attacks, I figured it wasn’t necessary for us since we’re focused on massively multiplayer play, not competitive play.
Even this relatively clean version requires: a TransformStream, manual TextEncoder and TextDecoder, and explicit lock release.
interleaving them has no cache benefits, and makes it difficult