What invalid operations should be errors and what should return Never?
I have been using SDL3 as it does everything I need as a cross-platform abstraction over the system - from windowing, to game controllers, to rendering. It works on Linux, Windows, Mac, Switch, PS4/5, Xbox, etc, and as of SDL3 there is a GPU abstraction that handles rendering across DirectX, Vulkan, and Metal. It just works, is open source, and is used by a lot of the industry (ex. Valve). I started using it because FNA, which Celeste uses to run on non-Windows platforms, uses it as its platform abstraction.,详情可参考服务器推荐
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I was also anticipating having to open the case over and over so I replaced the screws fastening the side panels with thumb screws. This way I could open it fast and without a screwdriver.